Experience
Dec 2024 - Present
Product Designer at Flatstudio
Designed and launched a multi-module betting platform from scratch to production, then took ownership as lead designer for MVP 2, collaborated with developers, expanding product features and design system.
Designed betting flows, wallet and transaction flows based on in-depth competitive analysis. Introduced a reward system to increase user engagement and return rate.
Contributed to the design of various other betting and Web3 tools across additional studio projects.
2022 - 2025 / Freelance (Part-time)
Product Designer - Fan Reviews & TipPool
Led product design for creator review platform Fan Reviews and crowdfunding platform TipPool.
Redesigned Fan Reviews core flows to increase user retention and discovery experience for 200K+ creator base, contributing to platform growth to 1M monthly visits.
Launched MVP version of crowdfunding-based platform TipPool in 2025. In 7 days, created high-fidelity prototype using Replit, tested with target audience, then collaborated with developer to launch product. The entire cycle took only a month.
Dec 2022 - Jul 2024
Product & UX/UI Designer at Halo Lab
Designed a full SaaS e-commerce platform for B2B sellers - product builder, bulk listing editor, marketplace integrations with Etsy/Shopify. Designed UX from stakeholder research through wireframes to production-ready UI across web and mobile.
Built and maintained scalable component libraries in Figma, enabling consistent UI.
Designed promotional websites and landing pages for various studio clients.
Nov 2021 - Mar 2022
Product Designer at Future Search
Improved interfaces for cryptocurrency and sports platforms. Designed new pages, components, and contributed to design system.
May 2020 - Nov 2021
UX/UI Designer at Onumis Agency
End-to-end design for real estate marketing projects: client interviews, research, competitor analysis, UI design.
2018 - 2020
Co-founder & Product Designer - Look My Bet
Co-founded a sports prediction simulator. Responsible for product concept, game mechanics, and full design cycle. Tested hypotheses with focus groups, iterated on balance and UX.

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